Shoot Wall Simulator Script New Review

local part = Instance.new("Part") part.Size = Vector3.new(0.2, 0.2, 0.05) part.CFrame = CFrame.new(position, position + normal) * CFrame.new(0, 0, -0.03) part.Anchored = true part.CanCollide = false part.BrickColor = BrickColor.new("Dark grey") part.Parent = workspace Debris:AddItem(part, 5) end

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-- Input handling UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.MouseButton1 then shoot() elseif input.KeyCode == Enum.KeyCode.R then reload() elseif input.KeyCode == Enum.KeyCode.One then currentWeapon = "Pistol" elseif input.KeyCode == Enum.KeyCode.Two then currentWeapon = "Rifle" elseif input.KeyCode == Enum.KeyCode.Three then currentWeapon = "Shotgun" elseif input.KeyCode == Enum.KeyCode.Four then currentWeapon = "Sniper" end end) local part = Instance

local torso = Instance.new("Part") torso.Size = Vector3.new(2, 2, 1) torso.Position = position torso.Anchored = true torso.BrickColor = BrickColor.new("Really red") torso.Parent = dummy humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) 0.05) part.CFrame = CFrame.new(position