Votre navigateur actuel n'est pas compatible avec RIFFX ! Nous vous conseillons d'utiliser un autre navigateur comme Chrome ou Firefox.
Resident Evil 4 for the PlayStation 2, the save system is a critical mechanic that governs your progress and unlocks. Unlike the modern remakes that feature liberal autosaving, the original PS2 version relies heavily on manual save points and specific memory card requirements. Core Saving Mechanics Typewriter Saves: Progress is primarily recorded by interacting with typewriters found throughout the game. System Data vs. Game Saves: The game creates two types of files: System Data:
: When you approach a typewriter and interact with it, you will be prompted to save your game. If you have an Ink Ribbon in your inventory, you will have the option to save. Save Data Resident Evil 4 Ps2
: To save your progress, you must interact with a typewriter and select a slot. Resident Evil 4 for the PlayStation 2, the
: Loading this data allows you to start a new game with all your previous weapons, upgrades, and money (Pesetas). System Data vs
In the standard difficulty mode of RE4 (PS2 version), , allowing players to save at any Typewriter without resource penalty. However, the "Professional" difficulty mode in the PS2 version retains the traditional mechanics to a degree, though the scarcity is adjusted. The save screen provides metadata including:
Les administrateurs de RIFFX examinent les contenus avant de valider les publications des utilisateurs afin de déterminer s'ils enfreignent les consignes de la communauté. Les comptes sont pénalisés pour les violations de ces consignes et peuvent être résiliés en cas de répétition. Ne faites pas de fausses déclarations. L'utilisation abusive de cette procédure peut entraîner la suspension de votre compte ou des poursuites judiciaires.