: Helps ensure that doors, elevators, and scripted events still work correctly even if the "wrong" character is triggering them.
When swapping Jake into Sherry’s role, voice lines would desync—Jake would grunt like Sherry. Patch V1.0 includes a sound replacement module that maps character vocalizations to the correct audio banks, preserving immersion. Patch V1.0 For RE6 Model Swap Trainer.7z
Ensure you have .NET Framework 4 installed to run the associated trainer. Important Notes : Helps ensure that doors, elevators, and scripted
In previous trainer versions, swapping a tall character (e.g., the Ustanak) into a Leon campaign cutscene would cause geometry clipping that soft-locked the game. introduces dynamic collision deactivation during pre-rendered sequences, allowing swaps to revert to default animations temporarily before re-injecting the custom model. : Helps ensure that doors
