: Replaced old hard-coded lighting and texture math with vertex and fragment shaders. MRT (Multiple Render Targets)
OpenGL 2.0 let Windows, Linux, and macOS (via Apple's implementation) compete with DirectX 9.0c's shader model 3.0. opengl 20
Its influence also extended to mobile devices through , which was heavily based on the desktop 2.0 specification. This mobile standard eliminated most fixed-function features entirely, forcing a "shader-only" approach that defined a decade of mobile gaming on Android and iOS . Common Modern Issues: "OpenGL 2.0 Required" : Replaced old hard-coded lighting and texture math