function AudioSystem:Update(dt) local current_fps = GameGetFramerate() local underruns = self:GetBufferUnderrunCount()
This is the solution that works for the majority of users. The key is matching or changing your audio device's sample rate to something Noita handles better.
function AudioSystem:Update(dt) local current_fps = GameGetFramerate() local underruns = self:GetBufferUnderrunCount()
This is the solution that works for the majority of users. The key is matching or changing your audio device's sample rate to something Noita handles better. noita audio crackling
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