Ghosts N Demons V186a Upd
Multiplayer synchronization has been a historical pain point for the title. Version v186a implements a "client-side prediction" overhaul for player movement. This reduces the perception of "rubber-banding" when the host is experiencing high latency. However, entity positions remain server-authoritative to prevent cheating.
Improved mapping for modern XInput and DirectInput controllers. ghosts n demons v186a upd
indicate that this version can have compatibility issues with standard OpenBOR "changefglayerproperty" functions, making it harder to port to other devices than previous builds. Known Issues Multiplayer synchronization has been a historical pain point